Modules
Every feature Azra has, on one screen — what each one does, whether it is running in your server, and a switch that applies Azra's recommended setup so a feature works before you have opened its settings page.
Open Dashboard → Modules. Each card shows a short Discord transcript of what that feature actually does in chat, the three things it gives your server, and its state here — so you can decide what you want without reading a settings page first.
See it before you enable it
A mock-up of the real Discord messages each feature sends, so a name you have never seen still tells you something.
Recommended defaults
6 of the 13 have a switch. Flipping one on applies a working setup immediately — no configuration required.
What is running here
Every card states this server's own state — "62 rules active", "Greeting new members in #welcome", "Nothing set up yet".
Edit is unchanged
The button on each card opens that module's own page, with every advanced setting exactly where it was.
Not every feature has an on/off, and the page does not pretend otherwise.
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A switch
Auto Moderation, Punishments, Security, Logging, Welcome and Leveling each have a real module-level on/off. Turning one on applies Azra's recommended default — and it never overwrites work you have already done: a module you have already configured simply gets its switch flipped.
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Set up
Tickets, Forms, Reaction Roles, Giveaways, Sticky Messages, Ghost Ping and Social Alerts only do something once you have created something in them — a department, a panel, an alert. There is no default that could stand in for that, so those cards send you to the page instead of offering a switch that would report a feature as running while it did nothing.
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Needs a channel first
Welcome has nowhere to post and Logging has nowhere to log until you pick a channel, so those show Set up until you have. Switching a module on never creates a channel in your server on its own — that is always something you are asked about first.
What each one gives your server, and where its full documentation is.
Moderation & Safety
Keep the server clean and keep a record of it.
| Module | What it does for your server | Setup |
|---|---|---|
|
Auto Moderation
Full docs → |
Catch scams, slurs, spam, invites and mention raids — on Discord's own filters where it can, and in Azra where Discord has no equivalent.
|
Switch |
|
Punishments & Cases
Full docs → |
Every warn, kick, ban and timeout gets a numbered case with the reason, the DM and an undo. Repeat offenders climb a ladder on their own.
|
Switch |
|
Security & Anti-Nuke
Full docs → |
Stops a compromised admin deleting the server, a join flood drowning it, and self-bot accounts walking straight in.
|
Switch |
|
Logging
Full docs → |
Every action Discord records, and a good many it does not — deletions, edits, role changes, voice moves — routed to the channels you choose.
|
Switch
needs a log channel |
Engagement
The things members see, join in with and come back for.
| Module | What it does for your server | Setup |
|---|---|---|
|
Welcome & Goodbye
Full docs → |
Greet every new member with a message, a designed image or a DM — and say something when they leave.
|
Switch
needs a welcome channel |
|
Leveling & XP
Full docs → |
Members earn XP for talking, being in voice and joining in — and unlock roles as they climb.
|
Switch |
|
Tickets
Full docs → |
A private channel per request, routed to the right team, with SLA clocks, canned replies and a transcript when it closes.
|
Build it
departments |
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Forms
Full docs → |
Ask your members anything: 15 question types, conditional follow-ups, and a review queue with Accept / Reject.
|
Build it
forms |
|
Reaction Roles
Full docs → |
Let members pick their own roles from a panel you design, by reaction, button or dropdown.
|
Build it
panels |
|
Giveaways
Full docs → |
Run a giveaway with entry requirements, bonus entries for boosters, invite tracking and a fair weighted draw.
|
Build it
giveaways |
|
Sticky Messages
Full docs → |
Keep one message at the bottom of a busy channel, reposted whenever the conversation buries it.
|
Build it
sticky messages |
|
Ghost Ping
Full docs → |
Pull every new member into the channels that matter, then delete the ping a second later so nothing is left behind.
|
Build it
ghost pings |
|
Social Alerts
Full docs → |
Tell the server the moment you go live on Twitch or upload to YouTube.
|
Build it
alerts |
The Modules page follows the same permission rules as the rest of the dashboard — it does not add any of its own.
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1You see the modules you were given
Server owners and anyone with Manage Server see every card. Somebody delegated a single module through the Permission Manager sees that module's card and no others — the page does not advertise features they cannot reach.
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2A switch is gated on that module
Turning Auto Moderation on needs the Auto Moderation grant, not a general one. Someone delegated only Sticky Messages cannot switch anything else from here.
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3Every change is recorded
Switching a module on or off is written to your server's Dashboard Activity Log on the Overview page, with who did it and when.
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4Paused modules say so
If Azra's operators have temporarily paused a feature for maintenance, its card is marked Paused rather than quietly failing. Your settings are untouched and come back with it.
Will turning a module on overwrite my settings?
No. A module you have already configured just gets its switch flipped. The recommended default only fills in what has never been set.
What exactly does the Auto Moderation switch apply?
The Standard setup — everything critical and high-severity blocked, a 10-minute timeout for repeat offenders, nothing banned automatically. If you already have rules, it changes none of them. See Auto Moderation.
Does it create channels in my server?
Never on a switch. Welcome and Logging ask you to pick a channel first; Logging's own page can build a whole logging category for you, but only when you ask it to.
Why does Tickets have no on/off?
Because a ticket system with no departments answers nobody. Once you have created one, the card shows how many you have and takes you to the queue.
Is anything here new, or is it the same settings?
The same settings. Every module's own page is unchanged — the Modules screen is a way in, not a replacement.
Do I still need the sidebar?
No, but it is still there. Every card's Edit button goes to the same page the sidebar link does.